Friday, October 22, 2010

Savage Menagerie: Zebrant

No. Enc.: 1 (1d2)
Alignment: Neutral
Movement: 210' (70')
Armor Class: 3
Hit Dice: 5
Attacks: 1 (bite or trample)
Damage: 1d6 or 1d20
Save: L3
Morale: 6
Hoard Class: None

Contrary to appearances, the Zebrant is not a mutated insect. It is actually a mammalian horse that has mutated extra legs and a multisegmented torso. This large beast (7-foot-tall at the shoulder) is prized as a swift mount capable of fast speeds. It can also comfortably carry two riders. However, Zebrants are very rare to find in the wild, and -- until caught and tamed -- they will bolt from any perceived threat. Although they shy from combat, a Zebrant will bite if given the chance for 1d6 hit points of damage. A Zebrant may also try to trample an opponent, doing 1d20 hit points if it manages to bowl over an attacker.

Besides its speed and carrying capacity, a Zebrant has one other benefit making it a much sought-after mount. A Zebrant has a greater force screen mutation that it can enfold around a rider. Once a day, a Zebrant can activate its force screen, encompassing both itself and anyone riding on it. The force screen is capable of deflecting 5d6 hit points of damage before collapsing. This mutation has given rise to the Zebrant nickname of "Striped Tanks," as a rider on the back of a Zebrant is all but untouchable.

Mutations: gigantism, force screen (greater)

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